Class
GradientAtlas
All gradient ramps live in one RGBA16F texture (one ramp per row), shared by every SilkGraphics. Half floats keep ~11 bits per channel so dark and low-alpha ramps don’t get quantised before the shader dithers them to the 8-bit framebuffer.
Constructors#
Constructor#
new GradientAtlas(): GradientAtlas;
Returns#
GradientAtlas
Properties#
| Property | Modifier | Type | Description | Defined in |
|---|---|---|---|---|
source | readonly | BufferImageSource | The half-float texture that holds the ramps. | atlas.ts:27 |
Accessors#
shared#
Get Signature#
get static shared(): GradientAtlas;
The atlas every SilkGraphics uses.
Returns
GradientAtlas
Methods#
acquire()#
acquire(gradient: Gradient): number;
Returns the atlas row for a gradient ramp, baking it on first use.
Parameters#
| Parameter | Type |
|---|---|
gradient | Gradient |
Returns#
number
release()#
release(key: string): void;
Drops one reference to a ramp. When the atlas is full, rows nobody uses are reused.
Parameters#
| Parameter | Type |
|---|---|
key | string |
Returns#
void