SilkGeometry
import { SilkGeometry } from 'pixi-silk';
Geometry behind every SilkGraphics: one unit quad plus an interleaved instance buffer
of 44 floats (STRIDE) per primitive. You rarely need it directly.
Extends#
Geometry
Constructors#
Constructor#
new SilkGeometry(): SilkGeometry;
Returns#
SilkGeometry
Overrides#
Geometry.constructor
Properties#
Accessors#
bounds#
Get Signature#
get bounds(): Bounds;
Returns the bounds of the geometry.
Returns
Bounds
Overrides#
Geometry.bounds